Six ways to fall in
Fight as you climb
Weapons fire automatically. You focus on climbing, jumping and dashing to dodge, then choose from three upgrades that rewrite your build every level.
A tower that builds itself
Platforms, traps, chests, secret rooms and biomes (stone, moss, blood, and beyond) are generated fresh every single run.
Bosses with real mechanics
Flying semi-bosses with unique attack patterns, and a floor boss you summon yourself, when you decide you are ready.
Persistent progression
Earn rubies every run to unlock permanent attributes, weapons, animal instincts, items and new playable capybaras.
Platforming with teeth
A precise dodge dash and true verticality running underneath the bullet-heaven chaos.
Race the world
Two global Steam leaderboards run live during the demo: most kills in a single run, and fastest floor-1 clear.
See it move









Everything in the tower, documented
Characters, weapons, instincts, items, bosses, biomes and every unlock condition, kept up to date by the developer.
Open the wikiJoin the climb
Report bugs, share builds and get news first on Discord. Wishlisting on Steam helps more than anything else.
